City
Epaper

Study examines how video games impacts kids' behaviour

By ANI | Updated: May 31, 2019 21:35 IST

While video games are widely loved by children around the world, spending more time playing a violent game might have an adverse impact on kids. A new study examined how children who played violent video games, reacted when they found a real gun.

Open in App

While video games are widely loved by children around the world, spending more time playing a violent game might have an adverse impact on kids. A new study examined how children who played violent video games, reacted when they found a real gun.

The study published in the journal 'JAMA Network Open' incorporated children between ages 8 to 12. They were assigned 1 of 3 versions of the popular video game 'Minecraft' (one child played while the other watched): (1) violent with guns used to kill monsters, (2) violent with swords used to kill monsters or (3) nonviolent with no weapons or monsters.

After 20 minutes of gameplay, the children played with other toys in a different room that included a cabinet with two disabled handguns.

The study analysis included 220 children (average age 10) who found a gun while playing. Nearly 62 per cent of the 76 children who played the video game with gun violence touched a handgun; about 57 per cent of the 74 children who played the game with sword violence touched a gun, and about 44 per cent of the 70 children who played the nonviolent version touched a gun.

Thus, it is clear that if children engage in more violent video games, they are more likely to pick up a gun.

Children exposed to violent versions of the video game were more likely to engage in the dangerous behaviour of pulling the trigger at themselves or their partner than children exposed to the nonviolent version.

The violent versions with guns and swords were significant even after accounting for other mitigating factors (sex, age, trait aggressiveness, exposure to violent media, attitudes toward guns, presence of firearms in the home, interest in firearms and whether the child had taken a firearm safety course).

Although, the study is limited by the artificial setting of a university laboratory and Minecraft is not a very violent game with no blood and gore, the authors encourage gun owners to secure their firearms and reduce children's exposure to violent video games.

( With inputs from ANI )

Open in App

Related Stories

CricketSL-A vs AFG-A LIVE Cricket Streaming: When and Where to Watch Sri Lanka A vs Afghanistan A Asia Cup Rising Stars 2025 Match 4 in India

InternationalTaliban says US drones entering from neighbouring region still patrolling Afghanistan skies

BusinessKimbal Teams Up with MicroEJ to Power Next-Generation Smart Meters and Accelerate Its Global Expansion

NationalECI reports 95 pc enumeration forms distribution in Phase-II of SIR

BusinessSela Partners with Google Cloud to Host AI Advantage 2025: A CxO Conclave in Mumbai, Announces 15 Million USD in India

Lifestyle Realted Stories

LifestyleDehydration Signs: How to Know If You’re Drinking Less Water

LifestyleHow to Get Korean Glass Skin Naturally, Try this Remedy for Winter Glow

LifestyleWhy Do We Get Hiccups? Know the Real Reason and Instant Home Remedies

HealthWhy You Feel Drowsy After Lunch: The Healthy Way to Take a Midday Nap

LifestyleEarly Pregnancy Nutrition: Key Tips to Stay Healthy and Energised